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Nihon Falcom Reveals Limited AI Usage, Teases Tokyo Xanadu Sequel Ahead of 45th Anniversary

Nihon Falcom cautiously integrates generative AI, achieving 75% efficiency gains while teasing a Tokyo Xanadu sequel ahead of its 45th anniversary.

Nihon Falcom recently provided insights into its development strategy, the integration of generative AI, and forthcoming projects during an investor meeting that featured an extensive Q&A session. The discussion encompassed various topics, including the status of popular game series, internal development hurdles, and the company’s response to increasing costs and evolving platforms.

One significant revelation from the meeting was Falcom’s cautious approach to adopting generative AI technologies. The company stated that AI tools are currently utilized for tasks such as scenario brainstorming and research, as well as detecting typos and omissions in scripts. However, Falcom emphasized that legal considerations pose ongoing concerns, resulting in limited use of these technologies. Nevertheless, the developer reported substantial efficiency gains, noting that tasks which previously required two to three hours can now be completed in approximately ten minutes. This indicates a trend of using AI as a support tool rather than a substitute for creative personnel.

Inquiries also centered on the anticipated sequel to the long-requested Tokyo Xanadu series. Although Falcom admitted there have been no recent updates, the company suggested that more information would be forthcoming. With its 45th anniversary approaching next year, Falcom indicated plans to make significant announcements, implying that while current updates might seem modest, fans should anticipate fresh news linked to this milestone.

The performance of the recent release, The Legend of Heroes: Trails in the Sky 1st Chapter, was another focal point. Falcom addressed concerns regarding its sales, particularly in comparison to Kai no Kiseki. While the initial week sales figures were lower domestically, the company highlighted that Trails in the Sky is performing notably well in the North American market and is experiencing growth in China. Falcom acknowledged the rising development costs associated with mobile expansions but expressed skepticism about their viability for breaking even.

Moreover, the remake of Trails in the Sky 1st Chapter served a dual purpose within the studio. Falcom explained that the project was structured to facilitate the training of younger staff, intentionally allowing for creative freedom in its development. Personnel from the Kai no Kiseki team contributed to the remake, particularly in programming, which helped ensure production stability.

The conversation also touched on various operational aspects, including Steam sales reporting, the company’s hiring needs, demo strategies, and long-term plans for unifying its digital publishing efforts. Falcom reiterated its stance that it does not design games with complete editions in mind, although such releases may become necessary in the event of platform transitions.

As Nihon Falcom continues to navigate the complexities of the gaming industry, its adaptation strategies reveal a commitment to innovation while maintaining a cautious approach. The upcoming announcements tied to its anniversary could signal a significant shift for the company as it seeks to engage both its longstanding fan base and potential new audiences.

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